A leading Australian Not for Profit Organisation has commissioned 3RD SENSE to develop a game designed to develop habits of good attendance for students. The game will be delivered as a mobile app for both iOS and Android.
The game requires a number of illustration assets to be created and we are looking for an interesting and creative illustration style. We are looking for a freelance illustrator for 4-6 weeks to work in our North Sydney Office, starting in the next couple of weeks.
The game is a mobile game which runs for the duration of a school term (10-14 weeks). It is played by all members of a class (20-40 students). The class is split into 5 teams.
The premise of the game is that planet Earth is in trouble and we must go out into the universe to search for a new planet for us to inhabit. Rather than send humans to complete the task, we have developed intelligent droids which will fly spacecraft and visit the planets of far reaching solar systems with the aim of:
Identifying a suitable planet
Mining other planets and retrieving their resources
Using those resources to create tools, machines and other items
Terraforming the selected planet and make it ready for humans
The winning team will be the one who’s planet has the capacity to support the most humans at the end of the game.
Whilst the Droids are largely autonomous, they will require ‘managing’ and this is the role the player takes on, the ‘Ground Crew’. Each player manages their own Droid and both their individual and team performance will be tracked.
In order to perform at their optimum level, a Droid requires energy and energy is supplied from an Earth based force field, the students school. Students must be at school for the droid to perform at their best. Droids will perform even better if all team members are at school and better still if all class members are at school.
A play cycle starts after the school day (between 4pm and 9pm)
Players plans for the droid activity the next day.
The droid must start their recharge by 9.00pm - encouraging the students to get to bed in time too
Player is woken in the morning by their Droid in time to get to school, with a motivational message.
Player checks into school on time which enables the droid to perform for the day.
The droid explores planets based on the plan developed by the player
The player can not play during school hours - the droid is busy, and they have school work to do.
After school, the player gets to see what the droid has been up to during the day and what they have discovered/mined/etc.
As part of the planning for the next day, the player can choose how the found resources can be used and make items which will help their droid perform better, using a powerful 3D printer they have on board.
The game is initially aimed at year 7 students, 12-13 year olds (it is in that first year of high school that good habits are formed and the issues around attendance can start to occur). However, children of that age typically look up to older children and we want to extend the game into older age groups so we want to target 15-16 year olds.
The game is also aimed at girls as well as boys and ALL class members will be required to play, so a broad appeal and accessibility is required.
The audience is likely to be from a number of different ethnic backgrounds, with a larger than typical proportion being of Aboriginal or Torres Strait Islander backgrounds.
A key part of the game is the ability customise and this is where we can appeal to different audiences. If one player's favourite colour is pink, for example, then they can make their droid pink, whilst another might choose black.
A number of key elements will be dynamically generated using components and colour customisation. These will include:
Other items may also be customised.Art Style
The game will be 2D game and there is flexibility around the art style, but the following should be considered:
It should appeal to both girls and boys (whilst the theme is sci-fi, this should probably not look like a typical sci-fi game)
This is an Australian game and the Aboriginal and Torres Strait Islander heritage should be considered
The assets need to be scalable, so vector graphics are required
Much of the above can be addressed through customisation, so there needs to be plenty of variety, but there also need to be a consistent style which runs through the game.Production Requirements
The final list of assets is yet to be finalised, however, as a guide, the following will be required:
Game logo and title screen
Droid components (10 variations of 5 different elements) with some simple animations
Spaceship components (5 variations of 6 different elements)
Planet components (10 variations of 8 different elements)
3D Printer with animation
Items which can be printed (aprox 40 items)
Scene backgrounds (simple 5-8)
Simple game introduction animation
Other items such as awards, terraforming animation, others to be agreed
The assets will be required in vector format to allow for scaling.Additional Notes
Whilst we will happily provide detail asset specifications before production, we are looking for someone who has some experience of creating 2D game assets and/or mobile app assets.
We are looking for an interesting, unique style
This is non profit organisation, that does great work with disadvantaged families in Australia
This is a groundbreaking game that is likely to get a lot of press and be noticed, it is a great portfolio piece.