Our Virtual Reality Design Program runs over 10 weeks and will provide you with the knowledge and practical skills to be able to make or break into this fascinating industry that is on the verge of burgeoning growth. Morton Heilig introduced the first VR experience with his Telesphere mask in 1960 and now some of the largest global companies Google, Samsung, Microsoft, Facebook and HTC are racing to transform how people experience experiences.
Our approach to this course explores industry best practice methodologies and concepts to create spectacular virtual and augmented experiences.
Through this program you will learn about the industry, the tools and techniques to be able to capture the minds of users and utilise this powerful medium in both past and new unexplored commercial applications.
The world currently creates great user experiences with apps, websites and beyond. Academy XI believes the next wave of UX Designers is the Virtual Reality (VR) Designer.
This program is aimed at anyone who wants to bring a pioneering perspective into their organisation or be able to make an entrance into the VR & AR community and work with these early adopting innovators.
Led by highly experienced and well regarded experts in VR & AR and guided by a number of industry mentors you will solve a problem in a commercial application and also have a chance to create your very own VR experience.
Throughout this course you will get to use a range of different Virtual Reality equipment, learning theory, embedding practical tools and approaches, while absorbing these learnings through the guided experiences they provide.
The content and applications of VR are just at the seed of opportunity and capability. Join us to change the world in transforming the way we experience the world.
This course is for
There are no prerequisites for this course, the knowledge is structured to take you from a complete beginner to become a mini pioneer within this ever-growing space.
Innovation & technology managers
All designers looking to create in a new medium
UX designers wanting to work across a new interface
Project & product managers looking to work with 3D artists and developers
Marketers who want to offer a new medium of engagement
Media and advertising producers
Animators, developers, 3D artists
Film and videographers
Creative directors looking to improve knowledge
VR enthusiasts and hobbyists
What you'll learn
Intro to Virtual Reality
Virtual Reality Interfaces
Commercial Applications & Early Adopter Verticals
VR tools and techniques
VR Design Strategy
My First Scene with Unity 3D
VR Tools Application with Unity
Play-Testing and UX fundamentals Applied to VR
Breaking into VR & Building a VR team, ethics and gender in VR
Presentations & Play Day
By the end of the course, you will have learned the following important skills:
Structured knowledge of the history and development of Virtual Reality
Understanding of various tools, hardware and VR/AR equipment and their applications
Creating a VR interface
How to create a VR Story
How to use various Game Engines, Avatars, Modelling, Scanning, Video, Audio
Basic technical skills in Unity 3D
Know and apply best practices in VR
Create and manage the VR onboarding process
Processes for creating objects and environments
VR Experience fundamentals
What will you do?
Pitch a VR commercial application and design presentation
Create a basic VR experience
Use various equipment and be able to run excellent VR Demo’s