Date Advertised
Area of Study
Augmented Reality Design
Contact Hours
6:15 pm to 9:00 pm | Tuesday and Thursday evenings
Start Date
End Date


66-68 Devonshire Street, Surry Hills, New South Wales, 2010, Australia

Augmented Reality Design

New South Wales, Sydney


Augmented Reality and Virtual Reality first surfaced in 1968 with Ivan Sutherland’s head-mounted display, so heavy it had to be suspended from the ceiling, and showing simple wireframe drawings generated through computer graphics. Nearly fifty years on, the AR medium is set to transform how we experience life in its entirety, as we know it, completely transforming the ‘screens’ we interface with on a daily basis.

Leading innovators in technology, like Google, Microsoft and Apple, have set the precedent for the future of AR through investments and strategic moves. Imagine the world that we live in with all the information visually delivered to you, how you want it, in the way that you want it, when you want it. AR is precisely as it is defined: an augmented, or some might argue, improved, reality that that we live in.

In this course, you will learn the foundation of computer vision and augmented reality, and walk out with practical experience that you can immediately implement and use on your next augmented reality project or career. You’ll learn how augmented reality systems, in tangent with their areas of application, form a new foundation for design opportunities.

Led by highly experienced and peer-evaluated experts in the AR industry, and guided by a number of industry relevant mentors, you will solve an AR problem in a commercial application and also have a chance to create your very own AR application. Throughout this course, you will have the opportunity to use a range of different equipment, learn theory, and embed practical tools and approaches, all whilst absorbing these learnings through fluid, interconnected and guided AR techniques. The content and applications of AR are only nascent of the future opportunities, capabilities and uses that are set to come.

Step into your own Augmented Reality now at an exciting time of inception to change the world in transforming the way we all experience it in the future!

This course is for
Ideal for Everyone with An Interest in AR
There are no prerequisites for this course. Within this ever growing space, the learnings are structured to take you from a complete beginner knowledge base into a mini AR pioneer foundation.

Media, marketing and advertising professionals interested in utilising new mediums
All types of designers
Project or product managers
Architects and real estate professionals
Developers looking to move into AR
Game designers looking to upskill
Creative directors
Anyone with an interest in augmented reality, looking to grow their knowledge base in the field
What you'll learn
Introduction: AR Fundamentals
Introduction: AR Fundamentals
AR Foundations
AR Foundations
AR Framework
AR Framework
AR User Interactions & Sensors
AR User Interactions & Sensors
AR Tools and Technology
AR Tools and Technology
AR Hardware and Capabilities
AR Hardware and Capabilities
AR Planning
AR Planning
Content Creator Tools & setting up platforms
Content Creator Tools & setting up platforms
Managing an AR Team into the future
Running an AR Team into the future
Presentations and Play
Presentations and Play

Career outcomes

Meet the local community of AR experts and enthusiasts, and become a pioneer in this new and exciting field.

Use Vuforia to place a 3D character on a trigger, object recognition, and unmarked real world surface – viewable through a smartphone.

Create a range of AR experiences for your own portfolio.

Skills you will acquire:

Fundamentals of AR
Commercial applications of AR
AR uses in marketing, branding and advertising
Foundations (registration & tracking, software architecture, mobile, camera technology and virtual overlay)
Key frameworks (3D, image registration, fiducial markers, marker less AR, geometric verification, feature extraction and feature matching)
User interactions & sensors (gesture & voice recognition, virtual buttons, proximity interactions, geolocation triggers, natural feature tracking, inertial sensors and GPS tracking)
Tools & technology (mobile phones & tablets, Microsoft HoloLens, Meta 2, ODG and Magic Leap)
Planning (problem definition, pre- production planning, sketching POC and UXD in AR)
Content creator tools + setting up platforms (Auggd, Vuforia, Blipped, prototyping tools, setting up environments, Apple Developer and Google Play accounts)
Managing AR teams (project management development , budgeting, game developer unity, 3D artist teams and future technologies & sensors)
Presentations and AR product demos
Use various equipment and be able to run excellent AR Demos


Paul Kouppas
Lead Instructor

Paul is the current Head of Innovation at Auggd, who have created a platform enabling the seamless delivery of augmented reality and virtual reality experiences through all white labeled mobile applications. With over 20 years of experience building innovative products across wearable markets, mobile, and the Internet of Things, he’s thrilled to be sharing his knowledge of AR and how to create great user experiences with the Academy Xi community.

Paul has been at the forefront of augmented reality (AR) since 2007, developing some of the world’s best AR applications for clients that include Universal Studios, Paramount Pictures, Hyundai, Audi, McDonald’s, Telstra and Laing O’Rourke. In his opinion, the main ingredient for great design is having empathy with users and understanding their needs. The other part of the mix, according
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