| Job Title | Student |
| Industry | Animation & VFX |
| Profession | View More Animator / VFX Artist |
| Expertise | Modelling |
| Level | Junior |
| Profession | Animator / VFX Artist |
| Expertise | 3D Computer Animation |
| Level | Junior |
| Availability | Looking for Work |
| Location | Sydney, New South Wales, Australia |
| Will relocate | Yes |
| Residency / Visa | Australia / New Zealand |
Name: Arthur Jing
Mobile No: 0432549655
Email: artoriasjing@gmail.com
Resume: https://docs.google.com/document/d/1Cw5Dx5bP5OB47eUqXdF-gZQq2APo3kPHdmj23Z6xBao/edit
private modelling project of anti-hero Deadpool from Marvel
private Maya &Zbrush modelling project, with inspiration from Anime "Fate Zero".
base mesh of carriage and bull done in Maya, then polished in Zbrush. Fur used Fibremesh from ZbrushR3 and…
based on a concept art for the movie "Tangled".
base mesh done in Maya then sculpted clothes in Zbrush. Hair added using Zbrush Fibermesh
Zbrush Modelling.
person basemesh done in Maya, then modeled the hard surfaces in Zbrush. Hair using Zbrush R3 Fibremesh and rendered using Zbrush matcap material and BPR render.
Female base mesh and hand armor done in Maya, then sculpted the rest in Zbrush. Rendered in Zbrush Wax Preview and BPR render.
Base mesh done in Maya, then polished and polypainted in Zbrush. Rendered in Zbrush BPR
my role: modelling of deer + facial blend shapes, animation and lighting of shots as seen in showreel
concept, storyboard, model, texture, rig, animation, lighting and rendering all done by myself using Maya.
This is the major work for the environment modelling module in Australian Interactive Entertainment’s Certificate II 3D Animation course. The cathedral is completed using polygon & nurbs modelling, UV texturing,…
This is my final project for University 3D Modelling Class in Semester 2 2009, based on a PVC toy robot model. Used polygon modelling, 3 point lighting, MIA material texture…
Done using a design programming language similar to Java called “Processing”, and some libraries such as MSAFluid and openCV in my university subject “Realtime Multimedia” I coded several basic particle…
Using Colored Pencil on Paper
Titled “Clown & Auguste”, these series of surrealist paintings inspired by Salvador Dali were done in my final year of high school for my Visual Arts HSC Assignment.
Endangered is multi-touch game concerning the impact of human interference with the conservation statuses of animals in the wild. More specifically, the game uses simplified data of all the endangered…
Game Design, Game Design, Game Mechanics, Game Art, Narrative, Other
InterAntarctica (www.interantarctica.com) is a research project that provides a technological platform to the public to interact, experience and gain knowledge about climate change. It utilizes various technology mediums including edited…
This is a major project animation made for my university subject Principles of Animation using Adobe Flash and After Effects
This is a major work for my University subject Design Programming. These randomly generated graphics designs and the game (all from what I called the “gear series”) were all done…
Game Design, Game Design, Game Mechanics, Game Art, Narrative, Other
This is a major project for my university subject Digital Design Studio. Titled “Clown & Auguste”, these are photographs which I took and digitally edited using Photoshop. Using these photographs,…
Recommended by my university lecturer, another university classmate and I completed a 20 minute service promotional video for Sydney City Toyota, highlighting all the features that they offer to their…
This is the major project for my University course Collaborative Virtual Environment. Three other fellow classmates and I made a team-building maze using the Virtual Environment game Second Life. By…
Game Design, Game Design, Game Mechanics, Game Art, Narrative, Other