Built, Wired and Programmed "Hanging from a Bar" physical game for various testing purposes.
Assisted in programming "Bubble Popper" physical game and curation of other projects.
Managing the website
Cleaned, ordered and calculated Inventory for the cadet Quartermaster Store.
Fortnightly teaching Cadets and Junior Leaders parade practice and field skills.
2008 VCD Folio was awarded a position in the VCAA Top Designs expedition at the Melbourne Museum.
Mar-2009 - Dec-2011 - RMIT University
Feb-2004 - Dec-2008 - Brighton Grammar School
|Employer||RMIT Exer-Games Lab|
Andrew is a game designer who decided to peruse a career following his interests in art, architecture, programming and of course, gaming.
Throughout University, Andrew explored level design, developing levels and mods for games such as Neverwinter Nights 2 and Unreal Tournament, furthering knowledge in standalone games built using UDK 3 and Unity 3D.
Andrew also expanded his perceptions of gaming while studying Philosophy and working on projects for the RMIT Exertion Gaming research lab.
Andrew is an ambitious and independent worker who has grown to understand the values of working and communicating effectively among a team of other developers.