| Job Title | 3D and Digital Artist |
| Industry | Animation & VFX, Photography, Gaming, Film, Design & Creative |
| Profession | View More Animator / VFX Artist |
| Expertise | Animation & VFX, Modelling, 2D Computer Animation, 2D Traditional Animation, 3D Computer Animation, 3D Computer VFX, Matte Painting, Motion Graphics, Stop Motion, Other, Compositing, Character Developer |
| Level | Mid level Staff |
| Profession | Animator / VFX Artist |
| Expertise | Modelling |
| Level | Mid level Staff |
| Profession | Animator / VFX Artist |
| Expertise | 3D Computer VFX |
| Level | Mid level Staff |
| Profession | Illustrator |
| Expertise | Digital |
| Level | Mid level Staff |
| Availability | Looking for Work |
| Location | Sydney, New South Wales, Australia |
| Will relocate | Yes |
| Residency / Visa | Australia / New Zealand |
| Website | http://www.timothyeustace… |
| 2011 |
University of Technology, Sydney Master of Animation Completed 2D and 3D modelling and animation, visual effects, rigging, design, filming, and lighting. |
| 2011 |
Gnomon School of Visual Effects Master Class (Dec 2011) Concept Design: Abstract to production ; Creature animation for Visual Effects ; Design and Directorial Process ; 3D Character Texturing and Enhancement in NUKE ; High Dynamic Range Imaging for live action visual effects ; Environment Sculpting ; Stylized Visual effects animation ; Efficient cinematic lighting ; combat animation ; Illustration for entertainment ; Highly realistic composites ; Advanced Visual Effects techniques for production ; Character Modelling and Texturing |
| 2012 |
Junior 3D Modeler FuelVFX Helping with post-production on Ridley Scott's "Prometheus." |
| 2011 |
Runner FuelVFX General duties to assist clients and staff. |