| Job Title | Production Designer |
| Industry | Gaming, Architecture, Design & Creative, Film, Animation & VFX |
| Profession | View More Game Designer |
| Expertise | Game Art |
| Level | Senior Management |
| Profession | Set / Production Designer |
| Expertise | Film |
| Level | Senior Management |
| Profession | Industrial Designer |
| Expertise | Product |
| Level | Senior Management |
| Profession | Creative & Art Director |
| Expertise | Creative & Art Direction, Advertising, Design & Creative, Digital, Events, Film, Games, Photography, Publishing, Theatre, TV, Other, Radio, Social & Environment |
| Level | Senior Management |
| Availability | Looking for Work |
| Location | Sydney, New South Wales, Australia |
| Will relocate | No, Staying Put |
| Residency / Visa | Australia / New Zealand |
I'm an award winning Production Designer having just created Rockstar Games' LA Noire. Sets, Locations, Costumes and Props is my thing...
| Sep 2003 - August 2011 |
Production Designer 'LA Noire' Team Bondi Along with traditional duties, I oversee the dressing of locations and I oversee the Costume/Character Designs and Hero Props for the production. I bring a more film-like quality to the design and approach to the project from my previous film and video game experience, whilst tutoring the art teams in the discipline of Production Design. 1st AD on Motion Capture shoots |
| Oct 1999 – Sep 2003 |
Production Designer 'The Getaway 1 & 2' Sony Computer Entertainment Europe I designed all the ‘Hero Location Sets’, acted as Location Scout. I designed the costumes for the Principal Characters and was the storyboard artist. I assisted with casting of the principal actors and with the set-up and construction of the Motion Capture facility. I designed the stage plans and props, oversaw their construction and I was the 1st AD during the MoCap shoots |
| Oct 1997 – Apr 1998 |
Concept Art Director 'Thunderbirds' Working Title Films Worked closely with the Production Designer and the Director on the development of ‘hero props’, weapons, spacecraft interiors (Thunderbird 1 & 2 and FAB1) and character designs. |
| Nov 1996 – Aug 1997 |
Art Dept / Concept Designer 'Tomorrow Never Dies' EON Productions/MGM Pictures Traditional duties and set model making. I also was responsible for developing some of Bond's ‘hero props’, gadgets and gizmos. I assisted the Stand-By Art Directors and the Set Decorator on set. The best apprenticeship the Film Industry could offer. I was taught by the Art Directors who made all the Star Wars movies, Superman, Batman's, 2001, Indiana Jones films. They taught me the art of 'Set Decorating' and 'Script Breakdowns.'... Just wow. |
| Oct 1996 – Nov1996 |
Art Dept Assistant 'The Phantom Menace’ Lucasfilm During the very early stages of pre-production I was fortunate to assist the art department in the traditional manner and also with the creation of some set models to the Production Designer and ILM. |
| September 2011 - Present |
Production Designer KMM IE Secret stuff and cool things at George Miller's production company. |